![]() ![]() The work of the former needs imagination, curiosity, and holds his own subjective judgment, is an addition of the process, is a whim of creation. I find it very important to separate the drawing concept from the evaluation of the two processes. The next step is to analyze how conceptual design content can better meet our design goals, existing limitations, and contextual links to this icon. So at this stage of conceptual design, I try to get myself to write all the content on my paper, even some irrelevant ideas. I would draw on paper all the possibilities of this icon that I imagined, such as what metaphors are included in this icon and what changes the icon may need/produce. I've been designing icons on paper, and I've always believed in this principle. Instead of adjusting the icon size or style to fit every user interface, I need to consider whether the icon is universal and does not break the overall consistency of the user interface when I design the icon. Some icons are repeated in different places in different sizes and different styles. This differs from the design principles for icons seen in sidebar icons and Pull-down menus. The icon size of the toolbar (Toolbar) must be the same, and it is best to know the purpose by icon. ![]() I was surprised to find that a professional Mac application scenario design is one of the most complex tasks, even if you're just designing icons. What design strategies do you use when designing icons and menus for large applications?ĭesign is always situational driven. So, how quickly the design icon became my main job. For example, a list of Flinto applications, a toolbar (Toolbar), an animated design panel (Transition Designer), and a drop-down gesture (gestures dropdown) all require their own set of icons. But because Flinto is a special tool, the more we think deeply about each part of the user experience, the more we feel that Flinto needs a lot of custom icons. I participated in the design of the user interface section and user experience section of Flinto's new Mac version, just a few months before his release. How did you contribute your design to the Mac version of Flinto? The Flinto team recently interviewed me about the design process behind the Flinto user interface icon. The article was organized by Flinto design team designer Peter Nowell, who interviewed Peter about how he designed the Flinto icon and some experience. ![]()
0 Comments
Leave a Reply. |